8th edition rumors...
+6
Moff
тајнисвет
=Charok=
Slos
sharpshooter
Maxa
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8th edition rumors...
Vec se uveliko prica o toj osmoj ediciji... a evo i sta sam nasao od konkretnih promena koje ce se desiti, pa kazite sta mislite
More reliable rumours
[*]Army construction is moving back to percentages.
[*]Strength in Depth/ Stepping up (models may fight in 2 ranks)
[*]Crush attack for larger creatures
[*]40mm models moving to 3 model-wide ranks.
[*]Multiple objective driven scenarios in the rulebook
[*]All non-english rulebooks are moving to inches.
[*]Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice.
[*]All missile units fire in two ranks (not just High Elves). Missile units will not gain a rank when shooting from hills.
[*]Autobreaking from fear or terror is gone.
[*]Combats are strictly decided in initiative order.
Warhammer 8th Ed Rulebook to be released July 10th
500+ pages (probably 528)
Possibly going to get the pdf erratas for all armies on July 6th
There will be a "General's" Edition as well as a "Gunner's" Edition: Both are the basic rulebook along with multiple different gimmicks, as golden templates, dice, angulometer, combat-resolution-calculator, markers and more. "General's Edition" is supported with a white linnen bag with two silver coins attached to it, so if you fall in battle, they may put them on your eyes...
Other rumours (and description of above)
These are all listed in no particular order.
ARMY SELECTION
[*]Army construction is moving back to percentages.
This is looking more like 25% max characters, 25% min core, 25% max special and 25% max rare (anonymous source, but trustworthy ) The 25% characters includes mounts.
Edit. Just as I thought this part was looking certain, there have been some rumours/ sources saying 25% max characters, 25% min core, 50% max special and 15% max rare. I will edit one out as it become clear.
[*]Categories for core/special/rare are remaining.
[*]There *may* be something to prevent spamming...
[*]There will be a system wide errata to clear up issues for each army.
MAGIC
NOTE: The magic rumours nobody seems to agree on, so rather than try and find what exactly the truth is I will just put here most of the theories
Edit: I've sorted out the ones that seem more likely, based on the info from an anonymous (trustworthy) source:
[*]Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice. - Avian
(edit: This could be 1 PD for lvl 1/2 and 2 PD for lvl 3/4).
Example: 2D6 roll gives you 3 and 6. You have 1 level 2 and 1 level 4. Power dice =9+1+2 = 12
[*]Giving irresistible force a downside
[*]Double 6 = a miscast
[*]Making miscasts much more devastating.
[*]Something rumoured is carrying over power dice, but holding too many could lead to a ‘magic backlash’. Wizard will recieve wounds or hits if he didn't use the excess power-dice (than originally allocated) at end of the turn.
[*]All the book Lores will have more supportive spells than they have now, and will all be getting a major overhaul. Each lore to get a mega spell.
[*]Spells can be chosen, not rolled for.
And the other rumours:
[*]There's no limit to the number of dice used to cast a spell, by any level of caster.
[*]If a wizard fails to cast (not counting dispels) twice in a row he miscasts
[*]Dispel scroll only adding dispel dice (+2 dice to the dispel dice pool once per game). (edit - possibly speculation)
[*]Dispel attempts to be made by specific wizards (presumable your casting level is beneficial for dispelling spells)
[*]A higher chance of miscast with multiple casters.
[*]If a wizard fail to cast a spell he can't cast other spells in the same phase.
COMBAT
NOTE: Trying to nail down what the facts are here is very hard. Some of this is only my understanding of what has been discussed.
Fighting in 2 ranks
[*]Units fight in 2 ranks all the time, with their full quota of attacks, and with any special rules they have.
[*]Spears may be +1 rank as normal.
[*]Spearelves may fight with an additional rank as normal (citzen levy).
[*]Cavalry still only fight in 1 rank.
[*]This is the same regardless of which side they are attacked on.
Stepping up. – Harry/ Avian / other people
[*]Casualties are strictly removed from the back.
Horde - Still no closer to nailing this one down
Fight in 3 ranks if 10+ wide (4 with spears). - Avian.
OR
Some benefit to fighting in large units, may automatically become stubborn beyond a certain unit size. – Harry - (edit) seemingly confirmed from another source).
Another edit: Seems this Horde rule may work like this:
If the unit is 10+ wide and 5 ranks deep (50+ models) the front 2 ranks may all fight, regardless of whether they are in base contact.
[*]Now it would explain how people have got up to 5 ranks in combat (2 front, Spears = 3, Citizen levy = 4, Horde = 5). At this stage just another rumour, but a little closer perhaps to the truth.
Rank bonuses
[*]Unchanged apparently.
One Save to ruin them all!
[*]Models will only ever get one save (be it ward, mundane or magical armour). No word yet on whether regeneration is included. From Alessio himself!
40mm models
[*]40mm models moving to 3 model-wide ranks. Ogre sized models are officially being put into their own size category (finally).
Crush them!
[*]Additional stomp/crush attacks for big infantry (ogres, trolls, etc) to represent them trampling lesser races underfoot. Bigger bonus for large creatures like giants. These are not impact hits. (edit: these could be overrun hits)
Armour Save Modifiers
[*]Fewer armour save modifiers
Striking in Initiative order
[*]Combat will always strictly be resolved in initiative order (confirmed). Chargers do not get a bonus apparently
Chariots
[*]S7 autokill is gone. (edit: possibly not speculation)
WEAPONS
MOVEMENT
Standard Movement
[*]Measure the distance for the furthest moving model, and perform whatever manoeuvres you wish within that lax limitation (i.e. they all move like fast cav currently do, minus the reform). Command models will have some role to play in giving free manoeuvre as you move (Musician bonus similar to Ancient Battles?).
Charging.
[*]An added 'bonus' of getting an 'extra' +D6 or +D3 inches of movement to your Movement range (presumably the D6 or D3 decided by the category of warrior; infantry/cavalry/ogre sized).
Edit; rumoured to be:
Movement equal to or less than 6 (and not flying):
-> Basic M value + D6
Movement equal to or more than 7 (and not flying):
-> Basic M value + 2D6
Heavy cavalry
[*]- Heavy cavalry, defined as any cavalry with a 2+ or better save, cannot march. They can double their move when charging as normal, but they are not allowed to make a March move.
- "Medium and Fast cavalry remain the same".
SHOOTING
Armour Save Modifiers
[*]As it happens to be the same rumour; fewer armour save modifiers.
Fire in 2 ranks as standard.
[*]Missile units fire in two ranks (not just High Elves). - Harry & someone else. Missile units will not gain a rank when shooting from hills.
PSYCHOLOGY and SPECIAL RULES
Fear and Terror
[*]This may be
Fear +1 to Combat resolution
Terror +2 to Combat resolution
[*]Autobreaking from fear or terror is gone.
[*]Leadership tests against fear is rumoured to be going
[*]Fear and Terror incorporate immune to panic (with possibly a change to crumbling for undead).
Killing Blow
[*]Killing blow only against models in a similar size category or lower (large creature>ogre sized> infantry/cavalry sized)
(edit: apparently this is close, but not quite right)
Always Strike First
[*]Models with great weapons will always strike last, regardless of ASF. There is supposedly a change to the ASF rule to compensate HE a bit, not sure what yet.
OTHER RULEBOOK CONTENTS
[*]Multiple objective driven scenarios in the rulebook (no kill points). See GW grand tournament and doubles scenarios.
[*]15 or so missions in the new rulebook. 9 or 10 of the missions required Core units to capture objectives. Units must have banners to capture objectives. Several missions had multiple objectives
[*]Victory Conditions
Interestingly something I picked up from a post was that ‘victory conditions’ have been referred to in the last 3 books, not victory points.
[*]A section in the rulebook dealing with specific issues that may arise during battles
Terrain
[*]Difficult terrain may be merged with very difficult and encompass more things (presumably more than just affecting movement).
[*]D6+4 cumpulsory terrain.
[*]Terrain will not affect the movement phase so much but will affect fleeing units, like in the War of the Ring game.
[*]Bonuses and hazards for terrain (such as rolling the dice to see how many people don’t make it out of the wood...).
More reliable rumours
[*]Army construction is moving back to percentages.
[*]Strength in Depth/ Stepping up (models may fight in 2 ranks)
[*]Crush attack for larger creatures
[*]40mm models moving to 3 model-wide ranks.
[*]Multiple objective driven scenarios in the rulebook
[*]All non-english rulebooks are moving to inches.
[*]Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice.
[*]All missile units fire in two ranks (not just High Elves). Missile units will not gain a rank when shooting from hills.
[*]Autobreaking from fear or terror is gone.
[*]Combats are strictly decided in initiative order.
Warhammer 8th Ed Rulebook to be released July 10th
500+ pages (probably 528)
Possibly going to get the pdf erratas for all armies on July 6th
There will be a "General's" Edition as well as a "Gunner's" Edition: Both are the basic rulebook along with multiple different gimmicks, as golden templates, dice, angulometer, combat-resolution-calculator, markers and more. "General's Edition" is supported with a white linnen bag with two silver coins attached to it, so if you fall in battle, they may put them on your eyes...
Other rumours (and description of above)
These are all listed in no particular order.
ARMY SELECTION
[*]Army construction is moving back to percentages.
This is looking more like 25% max characters, 25% min core, 25% max special and 25% max rare (anonymous source, but trustworthy ) The 25% characters includes mounts.
Edit. Just as I thought this part was looking certain, there have been some rumours/ sources saying 25% max characters, 25% min core, 50% max special and 15% max rare. I will edit one out as it become clear.
[*]Categories for core/special/rare are remaining.
[*]There *may* be something to prevent spamming...
[*]There will be a system wide errata to clear up issues for each army.
MAGIC
NOTE: The magic rumours nobody seems to agree on, so rather than try and find what exactly the truth is I will just put here most of the theories
Edit: I've sorted out the ones that seem more likely, based on the info from an anonymous (trustworthy) source:
[*]Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice. - Avian
(edit: This could be 1 PD for lvl 1/2 and 2 PD for lvl 3/4).
Example: 2D6 roll gives you 3 and 6. You have 1 level 2 and 1 level 4. Power dice =9+1+2 = 12
[*]Giving irresistible force a downside
[*]Double 6 = a miscast
[*]Making miscasts much more devastating.
[*]Something rumoured is carrying over power dice, but holding too many could lead to a ‘magic backlash’. Wizard will recieve wounds or hits if he didn't use the excess power-dice (than originally allocated) at end of the turn.
[*]All the book Lores will have more supportive spells than they have now, and will all be getting a major overhaul. Each lore to get a mega spell.
[*]Spells can be chosen, not rolled for.
And the other rumours:
[*]There's no limit to the number of dice used to cast a spell, by any level of caster.
[*]If a wizard fails to cast (not counting dispels) twice in a row he miscasts
[*]Dispel scroll only adding dispel dice (+2 dice to the dispel dice pool once per game). (edit - possibly speculation)
[*]Dispel attempts to be made by specific wizards (presumable your casting level is beneficial for dispelling spells)
[*]A higher chance of miscast with multiple casters.
[*]If a wizard fail to cast a spell he can't cast other spells in the same phase.
COMBAT
NOTE: Trying to nail down what the facts are here is very hard. Some of this is only my understanding of what has been discussed.
Fighting in 2 ranks
[*]Units fight in 2 ranks all the time, with their full quota of attacks, and with any special rules they have.
[*]Spears may be +1 rank as normal.
[*]Spearelves may fight with an additional rank as normal (citzen levy).
[*]Cavalry still only fight in 1 rank.
[*]This is the same regardless of which side they are attacked on.
Stepping up. – Harry/ Avian / other people
[*]Casualties are strictly removed from the back.
Horde - Still no closer to nailing this one down
Fight in 3 ranks if 10+ wide (4 with spears). - Avian.
OR
Some benefit to fighting in large units, may automatically become stubborn beyond a certain unit size. – Harry - (edit) seemingly confirmed from another source).
Another edit: Seems this Horde rule may work like this:
If the unit is 10+ wide and 5 ranks deep (50+ models) the front 2 ranks may all fight, regardless of whether they are in base contact.
[*]Now it would explain how people have got up to 5 ranks in combat (2 front, Spears = 3, Citizen levy = 4, Horde = 5). At this stage just another rumour, but a little closer perhaps to the truth.
Rank bonuses
[*]Unchanged apparently.
One Save to ruin them all!
[*]Models will only ever get one save (be it ward, mundane or magical armour). No word yet on whether regeneration is included. From Alessio himself!
40mm models
[*]40mm models moving to 3 model-wide ranks. Ogre sized models are officially being put into their own size category (finally).
Crush them!
[*]Additional stomp/crush attacks for big infantry (ogres, trolls, etc) to represent them trampling lesser races underfoot. Bigger bonus for large creatures like giants. These are not impact hits. (edit: these could be overrun hits)
Armour Save Modifiers
[*]Fewer armour save modifiers
Striking in Initiative order
[*]Combat will always strictly be resolved in initiative order (confirmed). Chargers do not get a bonus apparently
Chariots
[*]S7 autokill is gone. (edit: possibly not speculation)
WEAPONS
MOVEMENT
Standard Movement
[*]Measure the distance for the furthest moving model, and perform whatever manoeuvres you wish within that lax limitation (i.e. they all move like fast cav currently do, minus the reform). Command models will have some role to play in giving free manoeuvre as you move (Musician bonus similar to Ancient Battles?).
Charging.
[*]An added 'bonus' of getting an 'extra' +D6 or +D3 inches of movement to your Movement range (presumably the D6 or D3 decided by the category of warrior; infantry/cavalry/ogre sized).
Edit; rumoured to be:
Movement equal to or less than 6 (and not flying):
-> Basic M value + D6
Movement equal to or more than 7 (and not flying):
-> Basic M value + 2D6
Heavy cavalry
[*]- Heavy cavalry, defined as any cavalry with a 2+ or better save, cannot march. They can double their move when charging as normal, but they are not allowed to make a March move.
- "Medium and Fast cavalry remain the same".
SHOOTING
Armour Save Modifiers
[*]As it happens to be the same rumour; fewer armour save modifiers.
Fire in 2 ranks as standard.
[*]Missile units fire in two ranks (not just High Elves). - Harry & someone else. Missile units will not gain a rank when shooting from hills.
PSYCHOLOGY and SPECIAL RULES
Fear and Terror
[*]This may be
Fear +1 to Combat resolution
Terror +2 to Combat resolution
[*]Autobreaking from fear or terror is gone.
[*]Leadership tests against fear is rumoured to be going
[*]Fear and Terror incorporate immune to panic (with possibly a change to crumbling for undead).
Killing Blow
[*]Killing blow only against models in a similar size category or lower (large creature>ogre sized> infantry/cavalry sized)
(edit: apparently this is close, but not quite right)
Always Strike First
[*]Models with great weapons will always strike last, regardless of ASF. There is supposedly a change to the ASF rule to compensate HE a bit, not sure what yet.
OTHER RULEBOOK CONTENTS
[*]Multiple objective driven scenarios in the rulebook (no kill points). See GW grand tournament and doubles scenarios.
[*]15 or so missions in the new rulebook. 9 or 10 of the missions required Core units to capture objectives. Units must have banners to capture objectives. Several missions had multiple objectives
[*]Victory Conditions
Interestingly something I picked up from a post was that ‘victory conditions’ have been referred to in the last 3 books, not victory points.
[*]A section in the rulebook dealing with specific issues that may arise during battles
Terrain
[*]Difficult terrain may be merged with very difficult and encompass more things (presumably more than just affecting movement).
[*]D6+4 cumpulsory terrain.
[*]Terrain will not affect the movement phase so much but will affect fleeing units, like in the War of the Ring game.
[*]Bonuses and hazards for terrain (such as rolling the dice to see how many people don’t make it out of the wood...).
Maxa- Jahac zmaja sa preponama
- Posts : 384
Join date : 2010-03-22
Re: 8th edition rumors...
ju ju ju napravljeno protiv imperije... konjanici nemogu da marsiraju pesadija skoro uvek tuce zadnja... samo range uniti imaju + zbog 2 reda!
sharpshooter- Sofer bez kape
- Posts : 252
Join date : 2010-04-20
Character sheet
Name: Sharpshooter
Race: Imperial human
Gender: Male
Re: 8th edition rumors...
Sve su to glasine, po ovome ja cu moci da izvedem jedino moju babu na tablu i ima ce "crush atack" (i to jedino ako je ispod 25% za karaktere)
Slos- Metamorf
- Posts : 505
Join date : 2010-03-16
Age : 34
Location : Novi Sad
Character sheet
Name: you know my name
Race: Non Human
Gender: Male
Re: 8th edition rumors...
A joj kao mi je to promaklo
Slos- Metamorf
- Posts : 505
Join date : 2010-03-16
Age : 34
Location : Novi Sad
Character sheet
Name: you know my name
Race: Non Human
Gender: Male
Re: 8th edition rumors...
Za one koji nisu prijavljeni za GW newsletter, evo novih informacija:
Since we announced the new edition of Warhammer back in April, the excitement has been slowly building. Across the land hobbyists have begun gathering their forces in preparation of the mighty battles that lie ahead; in hushed whispers they've talked about what might lie within the 528-pages of the new Warhammer rulebook. Well prepare to ramp your excitement up a notch - Warhammer will be available to advance order from the 15th of June. Inspired by the clockwork creations of the engineers of Altdorf, we've today added a swish countdown clock to games-workshop.com, so you'll know exactly how many minutes and seconds to go before you can order your copy.
To thank you for subscribing to our newsletter (these images won't be shown anywhere else!) we thought we'd give you a sneak peek inside the new book. And don't forget that June's issue of White Dwarf is out this weekend and contains more exclusive information and pictures from the new Warhammer rulebook.
Enjoy.
i slike:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1121502a_EN_146&147_600x400.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1121503a_EN_262&263_600x400.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1121505a_EN_412&413_600x400.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1121504a_EN_312&313_600x400.jpg
Since we announced the new edition of Warhammer back in April, the excitement has been slowly building. Across the land hobbyists have begun gathering their forces in preparation of the mighty battles that lie ahead; in hushed whispers they've talked about what might lie within the 528-pages of the new Warhammer rulebook. Well prepare to ramp your excitement up a notch - Warhammer will be available to advance order from the 15th of June. Inspired by the clockwork creations of the engineers of Altdorf, we've today added a swish countdown clock to games-workshop.com, so you'll know exactly how many minutes and seconds to go before you can order your copy.
To thank you for subscribing to our newsletter (these images won't be shown anywhere else!) we thought we'd give you a sneak peek inside the new book. And don't forget that June's issue of White Dwarf is out this weekend and contains more exclusive information and pictures from the new Warhammer rulebook.
Enjoy.
i slike:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1121502a_EN_146&147_600x400.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1121503a_EN_262&263_600x400.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1121505a_EN_412&413_600x400.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1121504a_EN_312&313_600x400.jpg
Maxa- Jahac zmaja sa preponama
- Posts : 384
Join date : 2010-03-22
Re: 8th edition rumors...
Ko prvi nadje book na netu neka postuje link za skidanjeeeeeee...
Moff- Jaje od Azdaje (Desno)
- Posts : 51
Join date : 2010-04-08
Re: 8th edition rumors...
definitivna pravila... ne svidja mi se
Magic Phase:
2d6 power dice, plus one for each wizard on the roll of a 6.
dispeller gets the higher of the 2d6, plus one for each of their wizards on a 6
power dice cap of 12
Use up to 6 dice on each spell
Spells are mostly harder to cast, but much more effective
no more swapping a spell you don’t like for no:1, but you always get the lore's basic spell, plus the lore ability (these are fun).
if you fail to cast, that wizard's magic phase is over.
double 1 means nothing
rolling one dice and getting 1 is an auto fail
double 6 is irresistible and miscast
miscast is BAD (d6 str 10 wounds, -d3 levels, large template str 10 wounds, etc)
you add your magic level to casting results and dispel results.
A page of common items of each type (approx 16 of each)
Moving:
March blocking is overcome with an ld test
Flyers move 10 marches 20
Combat:
All on initiative
Higher I + ASF = reroll
Fight on a second rank, with 1 attack but with all possible weapon modifiers applied
Horde units (10 models per rank) get ANOTHER rank to fight
More ranks than your opponent = stubborn
Charge is just +1 combat res
RANKED UNITS FOR THE WIN
Shooting:
Fire in 2 ranks
Longbows fire with 50% of all ranks after the second (see the elves in the two towers :p )
Range/los for subsequent ranks is just taken as the same as the model immediately in front
Misc:
Chariots don’t get auto killed by str 7
Games seem quicker (well, we took no longer than we normally would for a game, but that is with checking books constantly)
3000pts is the way to go.
What I didn’t like
Movement:
Pre measure everything
Charge is standard move plus 2d6
(so charges have gone from skill to luck)
Skirmishers are ranked but with ½ spacing, free reform and march and fire
Shooting:
No guess range, just place templates and scatter
No partials, large blast hit full ranked units!
(mortars/cannons just went from skill to luck!!)
Other stuff I noticed, which I'm indifferent on:
No more unit strength
True line of sight
Accidental charges are back
Snake eyes rallies a unit below 25%
Fear is a test at the start of every round of combat, failing hits on ws of 1
Terror is as above, but failing makes the unit run
Fleeing units run round impassable terrain/units
Overall, I love the fact that mages seem like completely mental and suicidal characters using power beyond there control, and blowing themselves up!
Combat is quick and bloody
HATE the lack of skill in charging and war machines.
Also, the book is great quality, but NO ONE will carry that to games!
And there are pics of chaos dwarves in it!!!
Magic Phase:
2d6 power dice, plus one for each wizard on the roll of a 6.
dispeller gets the higher of the 2d6, plus one for each of their wizards on a 6
power dice cap of 12
Use up to 6 dice on each spell
Spells are mostly harder to cast, but much more effective
no more swapping a spell you don’t like for no:1, but you always get the lore's basic spell, plus the lore ability (these are fun).
if you fail to cast, that wizard's magic phase is over.
double 1 means nothing
rolling one dice and getting 1 is an auto fail
double 6 is irresistible and miscast
miscast is BAD (d6 str 10 wounds, -d3 levels, large template str 10 wounds, etc)
you add your magic level to casting results and dispel results.
A page of common items of each type (approx 16 of each)
Moving:
March blocking is overcome with an ld test
Flyers move 10 marches 20
Combat:
All on initiative
Higher I + ASF = reroll
Fight on a second rank, with 1 attack but with all possible weapon modifiers applied
Horde units (10 models per rank) get ANOTHER rank to fight
More ranks than your opponent = stubborn
Charge is just +1 combat res
RANKED UNITS FOR THE WIN
Shooting:
Fire in 2 ranks
Longbows fire with 50% of all ranks after the second (see the elves in the two towers :p )
Range/los for subsequent ranks is just taken as the same as the model immediately in front
Misc:
Chariots don’t get auto killed by str 7
Games seem quicker (well, we took no longer than we normally would for a game, but that is with checking books constantly)
3000pts is the way to go.
What I didn’t like
Movement:
Pre measure everything
Charge is standard move plus 2d6
(so charges have gone from skill to luck)
Skirmishers are ranked but with ½ spacing, free reform and march and fire
Shooting:
No guess range, just place templates and scatter
No partials, large blast hit full ranked units!
(mortars/cannons just went from skill to luck!!)
Other stuff I noticed, which I'm indifferent on:
No more unit strength
True line of sight
Accidental charges are back
Snake eyes rallies a unit below 25%
Fear is a test at the start of every round of combat, failing hits on ws of 1
Terror is as above, but failing makes the unit run
Fleeing units run round impassable terrain/units
Overall, I love the fact that mages seem like completely mental and suicidal characters using power beyond there control, and blowing themselves up!
Combat is quick and bloody
HATE the lack of skill in charging and war machines.
Also, the book is great quality, but NO ONE will carry that to games!
And there are pics of chaos dwarves in it!!!
Maxa- Jahac zmaja sa preponama
- Posts : 384
Join date : 2010-03-22
Re: 8th edition rumors...
Искрен да будем, ја сам сигуран да нећу играти нови Ратни маљ ако будем морао да купујем још много ствари за сваку армију. Једноставно немам средстава за играње.
Све у свему, да не трчим пред руду, можда ће едиција бити добра само док све то изађе.
Треба наћи књигу, прочитати је, сачекати ерату за армије па онда видети шта и како са играњем.
До тада, сви имамо све што треба за седму едицију, ћемо се бијемо по старом...
Све у свему, да не трчим пред руду, можда ће едиција бити добра само док све то изађе.
Треба наћи књигу, прочитати је, сачекати ерату за армије па онда видети шта и како са играњем.
До тада, сви имамо све што треба за седму едицију, ћемо се бијемо по старом...
Re: 8th edition rumors...
ja nerazumem ovaj deo za war mashine...
No guess range, just place templates and scatter
No partials, large blast hit full ranked units!
(mortars/cannons just went from skill to luck!!)
No guess range, just place templates and scatter
No partials, large blast hit full ranked units!
(mortars/cannons just went from skill to luck!!)
sharpshooter- Sofer bez kape
- Posts : 252
Join date : 2010-04-20
Character sheet
Name: Sharpshooter
Race: Imperial human
Gender: Male
Re: 8th edition rumors...
Ne guessujes nego samo stavis template pa ga scatterujes, a template ne kaci na 4+ nego sve sto zakaci, pogodi.
Re: 8th edition rumors...
To ce biti zabavno!!!
sharpshooter- Sofer bez kape
- Posts : 252
Join date : 2010-04-20
Character sheet
Name: Sharpshooter
Race: Imperial human
Gender: Male
Re: 8th edition rumors...
Zapravo, to ce biti dosadno. Vestinu, koja je bila potrbna za procene, zamenice samo sreca u bacanju kockica. Takodje, imas pravo da premerisk koje jedinice strelaca imaju domet do kojih neprijatelja pa tek onda kazes ko gde puca. Time ce da se izbace pucanja u prazno jer pogresno procenis daljinu...
Slican problem imas i kod jurisa. Vise ne mozes da takticki osmislis kretanje i jurise, vec ce i u tom segmentu igre da presudjuje 2D6...
Slican problem imas i kod jurisa. Vise ne mozes da takticki osmislis kretanje i jurise, vec ce i u tom segmentu igre da presudjuje 2D6...
Re: 8th edition rumors...
Sta da vam kazem, Dopudja cestitam upravo si postao najbolji igrac warhammera na svetu.
Slos- Metamorf
- Posts : 505
Join date : 2010-03-16
Age : 34
Location : Novi Sad
Character sheet
Name: you know my name
Race: Non Human
Gender: Male
Re: 8th edition rumors...
HAHAHAHA!!! slazem se sa slosom!
sharpshooter- Sofer bez kape
- Posts : 252
Join date : 2010-04-20
Character sheet
Name: Sharpshooter
Race: Imperial human
Gender: Male
Re: 8th edition rumors...
http://baddice.co.uk/episode-38-warhammer-8th-edition-review/
Poslusajte podcast,likovi ispricaju maltene SVA pravila iz nove knjige.
Poslusajte podcast,likovi ispricaju maltene SVA pravila iz nove knjige.
Moff- Jaje od Azdaje (Desno)
- Posts : 51
Join date : 2010-04-08
Re: 8th edition rumors...
Ima book na demonoid.com ako nekoga zanima,crno beli sken i samo su pravila ali to je najbitnije svakako...
Moff- Jaje od Azdaje (Desno)
- Posts : 51
Join date : 2010-04-08
Re: 8th edition rumors...
Скинуо. Другари, ја сам данас у Валхали читав дан, па ко хоће књигу, нека дође и понесе флеш. Такође, учим заинтересоване Манчкина...
... а и читамо књигу.
... а и читамо књигу.
Re: 8th edition rumors...
Ne mogu da ga nadjem Jel moze neki link na pm za nas uboge
pojmanemam- Jaje od Azdaje (Levo)
- Posts : 17
Join date : 2010-05-25
Re: 8th edition rumors...
Ukucas warhammer u search i prvo ce ti to izbaciti.
Demonoid je trenutno na maintenance pa ti ne mogu linkovati.
Demonoid je trenutno na maintenance pa ti ne mogu linkovati.
Moff- Jaje od Azdaje (Desno)
- Posts : 51
Join date : 2010-04-08
Re: 8th edition rumors...
U španiji sam imao iz prve ruke da vidim kako 8 edicija izgleda.
Mislim da će biti mnogo manje taktike i mnogo više pukog jurišanja.
Mislim da će biti mnogo manje taktike i mnogo više pukog jurišanja.
Largo- Jahac zmaja sa preponama
- Posts : 426
Join date : 2010-03-19
Character sheet
Name: Lary the confused
Race: Human
Gender: Male
Maxa- Jahac zmaja sa preponama
- Posts : 384
Join date : 2010-03-22
Re: 8th edition rumors...
evo i cela knjiga, sve u boji http://chodecircus.com/area51/
Maxa- Jahac zmaja sa preponama
- Posts : 384
Join date : 2010-03-22
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